

rename tuts.!!!!!!!!!!!!!!


test Gyps Isles



FIX SECRET LEVELS!!!!!!!!!!!!!!!!!!!!!!!




PICNIC
------

Lesson 1 - Just Bash		- 13
Lesson 2 - Up the Wall		- 9
Lesson 3 - Blocked		- 16
Lesson 4 - Floaters		- 41
Lesson 5 - Danger, Will Lemming!- 7 (added a comma between "Danger" and "Will")
Lesson 6 - Play Bridge		- 6
Lesson 7 - Ups and Downs	- 1
How I learned to love the bomb	- 8 (corrected misplaced trapdoor.  Readjusted level so it perfectly matches "Land of Linebreaks" in Carnage)
Wrong Way, Mr. Lemming!		- 3 (added a comma beteen "Way" and "Mr.")
Arrow keys will help you here!	- 30
Through Fire and Flames		- 17 (may have corrected Dragon's Lover's name - can't remember)
In the cavern...		- 32 (may have corrected Dragon's Lover's name - can't remember)
It's A Long, Long Way to Fall!	- 27
The Small Jail!			- 31 (may have corrected Dragon's Lover's name - can't remember.  Capitalised the S and J of 'small' and 'jail' respectively, and removed the ! (which had an extra space before it), as it doesn't feel like a joke title or something you'd scream out!)
Gotta Save 'em All!		- 11
Eeny, meeny, miny... OH!	- 4 (sunk the shredder traps a bit deeper into the floor (you can still see them if you look carefully) so the lemming doesn't float off the ground when it gets killed)
Let's get to the bottom of this!- 8 (lowercased the G of 'get')
Dream Eater			- 37
Neighbours			- 21 (changed to Commonwealth spelling - this can be reversed if it is not desired.)
Minesweeper Lemmings		- 14 (file may have gotten corrupted.  Opening it in NeoLemmix returns a "List index out of bounds" exception)
Food for the Gods		- 16 (staggered the water objects so the bubbles look more randomised.  Retouched the floating water pit since the water splashing over the sides looked unnatural and clipped - while it looks like you can now bash along the bottom of the container and mine just as you're directly over the land below (VERY precise), you can do this with the original as well)
Stranded			- 22
Not a Basher Tutorial		- 2
Harbour Lemmings		- 41 (changed to Commonwealth spelling - this can be reversed if it is not desired.)
Song of the Lemming		- 34 (changed title from "The Song of Lemming" to "Song of the Lemming", as it sounds a little more philosophical and could be a reference to "Song of the South")
Codrin, Iuliana & Stefan	- 20
Hidden Danger			- 21
Singularity			- 23
Rounds and Swingabouts		- 29
The Shaft			- 30 (renamed to "Taken a Wrong Turn?" to give a bigger clue for the final level of the easiest rating, plus it preserves the slightly ominous "The Shaft" for the Armageddon version)

HOOTENANNY
----------

First Things First		- 1
Lemmings in a Cone		- 7 (changed 'Lemming' to 'Lemmings' in the title.  Widened level so the land to the right is an island like the rest)
Kung-Fu Bashing			- 33
Bat Country			- 23
Crystal Caves			- 10 (reduced Climbers from 10 to 5 and Floaters from 5 to 1, mostly for tool symmetry (05 01 20 -- 5 01 20 --).  Changed the scenery around the overhang near the exit, since you're supposed to use a Climber to reach the 'house'.  Removed extra terrain near exit (but kept the one near the start and put it in the foreground) because you're meant to bash through that lump of crystal and continue to the wall, rather that squeeze between the two and bash just the wall.  Granted, with NeoLemmix mechanics, it's easier to correct yourself if you choose to make it hard on yourself!)
Training Zone Alpha		- 29
No Loitering			- 8 (may have corrected Dragon's Lover's name - can't remember)
Meet & Greet			- 5 (widened ever so slightly so it's possible to fall off the right edge of the screen where the land logically ends)
Not as easy as it looks!	- 2	
Lem Dunk			- 15
Access Denied			- 16
Can You Dig It?			- 9
Tree House			- 18
Stalkers!			- 19 (I really think this is too hard for Hootenanny)
A step too far?			- 1
MORE WEE CREATURES!		- 7
The Endless Steps		- 34
The Quiet Place			- 4 (may have corrected Dragon's Lover's name - can't remember.  Reduced time from 5 minutes to 3 minutes because it is such a small level and you can only really run out of time if you forget to increase the release rate when you're all done.  We're out of Picnic anyway!)
Out on a Lem			- 3
Times Four (circular clicking)	- 6
Turn it Around!			- 14
A Long, Long Way to Fall! part 2- 41
A Fair Old Lick			- 25
Works on so many levels...	- 23
Lem Squared			- 32
Flugtag!			- 36
It's hero time in the snow!	- 31
Altitude Training		- 27
Guns Blazing			- 26
The Final Countdown		- 40

DEVIOUS
-------

Rhapsody			- 23 (can I suggest this be renamed to "Rhapsody in Pink" to match the "Rhapsody in Blue" level that appears in Armageddon?)
Ball Pit			- 28
Brick City			- 42
Two Minute Warning		- 31
Crossing the Chasm		- 2
Slave to the Rhythm		- 10
Inside the Pyramid		- 34
Life in the THIRD DIMENSION!	- 35
The Thin Red Line (Colour-blind)- 44 (changed the title to Commonwealth English... this can be reversed if not desired)
Cliffhanger			- 36
Harder, Better, Miner, Stronger	- 22
The Texas Lemming Massacre	- 11
Don't Leave Me Hanging!		- 17
The Windmill			- 8
The Pool			- 21
Pyramid Puzzle			- 24
Lempire State Building		- 45 (capitalised the S and B of 'state' and 'building' respectively)
Lemmings of Persia		- 25 (I would reconsider designing the trapdoor and exit sprites for this tileset, even if to just have the door slide open for the entrance and the exit showing a backdrop of twinkling stars, say (I could possibly try to put something together))
Crossing Paths			- 2
Use the grey matter for this one- 38 (capitalised Minimac's name)
Four Lemmings and a Funeral	- 39
The one way block		- 44 (renamed to "Roadblock" if just because 'The one way block' is incredibly bland and doesn't even compare to things like 'The Shaft' - can be reversed though if not desired)
Think Again!			- 42 (put an ! after the title, and lowercased the A of 'Again')
Build it up with iron and steel	- 3 (reverted to original design, with time at 2 minutes and wider chasm.  NeoLemmix mechanics means this is fair to solve)
They just won't climb that wall!- 28 (changed the . to a ! in the title)
Subterranean			- 18
Builderless work		- 5
Lemming Cathodes		- 11
Betcha can't save just one!	- 43
Blast Furnace			- 17

FRENZY - ONLY 29 LEVELS
-----------------------

Fiery Depths			- 2
The Underground Secret		- 1
The Climbing Frame		- 3
Faithful Friends		- 13 (Very slight terrain adjustment to prevent a variant of Proxima's backroute)
Wood Puzzle			- 16
A Break in the Pillar		- 22 (capitalised the B and P of 'break' and 'pillar' respectively.  Removed the piece of erase terrain that flattened the ornate end of the broken column, since Climbers can scale it without any problems in NeoLemmix - also disguises the solution)
Nemesis				- 12 (removed second secret trigger on top of the monster, so now the only one is in the jaws)
That Freezing Feeling		- 27
Rattlesnake			- 18 (moved the erase back one pixel to the right to restore that nook on the right wall, but it might need some re-evaluation as the two traps don't trigger when you walk past them)
Dilemma				- 29
Drop the Dead Lemming		- 17
RABBIX				- 28
Collaboration			- 20 (changed author to a cleaner "See Readme File" - the name gives a clue that it was done by multiple people!)
Dead Eternity			- 26
Catch 22			- 19
Sharing a Climber?		- 32
Serendipity			- 6 (Name clash with a level in Armageddon - check)
Catch Your Death		- 31
Leap of Faith			- 5 
Four Lemmings and a Funeral too	- 39 (lowercased the A's in 'and' and 'A', and I thought I'd be clever by changing 'II' with 'too'!  Does it work?)
Death or Glory!			- 42 (Made sure that 'weirdy beardy' is consistent - sometimes it's one word)
Big Trouble in Little Level	- 8
Achtung Lemming			- 45
Minimal Trouble			- 33
Lemmings Sold Separately	- 23 (changed 'Lemming' to 'Lemmings', as I think it sounds better and makes more sense when talking about multiple lemmings)
About to Break			- 22 (shifted the water objects around a bit to make the waves less regular - it stood out before because they were all on top of each other)
Clonic Inferno			- 43
Crossing Paths (part two)	- 44 (can I suggest renaming this to, say 'Star-crossed'? Just because the gap in the centre resembles a star-like shape known as an 'astroid')
The Placement is the Key	- 13

PAIN
----

Hello, Goodbye			- 8
A Giant Leap for Lemmingkind	- 25
Wing It				- 22
A Towering Proposition		- 39
Almost Easy			- 28
Bumpy Ride			- 44
Fall Guy			- 18
Ice till haven't got it yet	- 42 (might have capitalised Minimac's name - can't remember)
Dungeons & Lemmings		- 7
Level Under Construction	- 11
Balancing Act			- 15
Leave No Lemming Behind		- 10 (fixed some holes in the leftmost one-way wall and some holes in the large cliff to the right of that.  Also gave that small tree on the right some foliage and rounded off the edge of the island to make it more natural (does not change how the level functions))
Mastermined			- 4 (recommend this be moved to Frenzy 30)
The China Syndrome		- 33
Impasse				- 9
Clockwork Pink			- 11
Snow Time!			- 35
Lemming Cannon			- 3
Euclid's Lemming		- 4
Oil Refinery			- 21
Dead's Head			- 12
Small Ham Cubes			- 45
Herculems			- 23
Primal Technology		- 9
Wayfaerer			- 26
Pipe Dream			- 43
The Silent Circus		- 30
Circus Lemmings Back in Training- 36 (capitalised the L, B and T of 'lemmings', 'back' and 'training' respectively)
Gypsy Isles			- 35 (renamed from Gyps Isles to Gypsy Isles - looked like a typo)
A Bid Farewell			- 34 (I remember reading an interview with Matthias Witt where he mentioned joining three points with one bridge... the clue to solve an otherwise brilliant level!)

CARNAGE
-------

Crevasse			- 10
Lemming Recycling Plant		- 6 (increased level with slightly so the platform doesn't appear to terminate suddenly, given it does give way to the void on the left side)
Utopia				- 7 (capitalised pieuw's name)
Land of Linebreaks		- 8 (corrected misplaced trapdoor.  Readjusted level so it perfectly matches "How I learned to love the bomb" in Picnic)
Wish you had them?		- 33
Ancient Clockwork		- 13 (check the black circle to the left of the trapdoor... it appears to be off-centre)
Behind Bars			- 16
Nothing to Lose			- 17 (capitalised L of 'lose')
Please Save Us!			- 46
Vignette			- 24
A Sea of Purest Green		- 11 (capitalised S, P and G of 'sea', 'purest' and 'green' respectively)
Honey, I Shrunk the Levels...	- 4 (capitalised the S of 'shrunk')
Turn it Around! (part two)	- 37 (made 'part two' a consistent style)
FALL AND DIE!			- 39 (added an ! after the title)
It's a long way up		- 1
The Law of the Jungle		- 27
Changing of the Guards		- 43
Patience, Young Grasshopper	- 42
Slipping			- 44
Waltz in C Sharp Miner		- 15
Split Complementaries		- 17 (added an extra hanging ball bearing and moved the secret trigger to it.  I found it was too easy to trigger it accidentally when trying to solve it normally (I built up to the ball to bash through it in order to meet up with a Miner's tunnel))
There's one small problem...	- 14
Tribute to Benny Hill		- 19 (could this perhaps be a Superlemming level?)
The Gr8 Escape			- 18
Perfect Harmony			- 38
This is a Gate Level		- 39 (capitalised G and L of 'gate' and 'level' respectively)
Finding a place to stay		- 12 (performed same changes as in "Food for the Gods" - I don't think it stops the solution, does it?)
Vegetation Reign		- 10
Recurrent Sacrifice		- 8
I am I.S.			- 41 


ARMAGEDDON
----------

The Shaft			- 23 (removed the 'part two' from the title, since 'part one' is renamed to 'Taken a Wrong Turn?')
Prize Catch			- 3
Spiralling Snowstorm		- 20 (can't remember if I doubled the L in 'Spiralling' or not)
Sun of Nothing			- 16
Mass Lemmicide			- 44
Overflow			- 39 (tidied up one-way walls)
Rhapsody in Blue		- 42 (took the music suggestion from a forum post by Proxima)
The Lemmyrinth			- 26 (I wouldn't really consider this "Armageddon" - more on par with "Pain")
Watch Ye Step!			- 32
Getting Stuck in a Cave		- 17
Everything you don't need	- 33
The Hotel in Hell		- 37
The Duct Rise Lemmings		- 6 (capitalised the D, R and L of 'duct', 'rise' and 'lemmings' respectively, and removed the full stop)
Feel the Pressure		- 9
The Decent Descent		- 1
The Top Shelf			- 2 (corrected Insane Steve's name, I think)
Down the Cliff			- 30 (capitalised the C of Cliff)
JAILBREAK!			- 12
Brokeback Mountain		- 27
One Step Off			- 28
Serendipity			- 34 )
The Floodgates Open		- 35
Hey, that's not cool guys	- 22 (put a comma between 'Hey' and 'that's')
Stuff In The Way		- 23
Builders' Cracks		- 11
Now use Miners and Builders!	- 31
Out of the fryingpan . . .	- 25
Fill the Floor			- 44 (capitalised the F of 'floor')
Oh No, not again!		- 38 (lowercased the N and A of 'not' and 'again' respectively)
Duality				- 23

SECRET LEVELS
-------------

Edge of Oblivion		- 46
In the swamp...			- 35 (fixed Dragon's Lover's name)
In the Countree			- 33 (removed Bashers)
Lem ramp scam			- 13 (capitalised R and S of 'ramp' and 'scam' respectively)
Leaky Building Syndrome		- 34
Dig This!			- 12
Mental Process			- 6
Clay Man			- 36
Bunker Hill			- 23 (capitalised H of 'hill')
Lemming Cliche			- 44
Fallout Boys			- 23
The Case of the Floating Dots	- 8 (capitalised C, F and D of 'case', 'floating' and 'dots' respectively)
From the Brink	 		- 43 (fixed Clam Spammer's name)
I Won't Say I'm in Lem		- 45
The Land of Nightmares		- 12
There's a method in the madness	- 19 (changed apostrophe - ` to ')
Singular Squish			- 11
The Daedalus			- 39
Tier Drops			- 42

SUGGESTED LEVELS
----------------

Ball Bearing			- 4 (~ DEVIOUS.  By Crane.  Not an overly obvious solution, and trains the player to use the "climb up the digger's shaft" tactic)
Deep Freeze			- 7 (~ FRENZY.  By Crane.  MUCH harder than it appears at first glance.  Saving 95% seems straightforward, but what about 96%?  Truthfully, NeoLemmix' rewind feature makes this a lot fairer, since you have to mine the blocker with the last lemming from the right trapdoor.  Alternatively, the requirement could be set to 95%, but saving 96% triggers a secret level, if that's possible)
Hunting Season			- 32 (~ HOOTENANNY.  By Gronkling.  Lots of traps, including a bit of a 'gotcha' rock trap, make this harder than Picnic.)
Training Zone Omega		- 10 (~ ARMEGEDDON / SECRET.  By Clam Spammer)